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February 2004 - Posts

It's a revolution...

Ok, I hate to admit it, but the fact is I totally love the Dance Dance Revolution Ultramix game for the XBox.. It's addicitive, upbeat, and best of all you get a workout! How many 'video games' can you play and work up a sweat after an hour or so? I remember
Posted by tmiller | 11 Comments
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Books, Books, and more Books..

For me personally, it's great to see a number of books coming out using Managed DirectX (even if I am the one writing some of them). Like Dave already mentioned in his blog he has a book on .NET gaming coming out around the same time as this years GDC
Posted by tmiller | 7 Comments
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Test Driven Development...

Recently during the 'first official meeting of the Managed DirectX fanclub ' (as Dave called it), Craig mentioned something he's been doing recently called ' Test Driven Development ' It *sounds* like a lot more upfront work, but the process intrigues
Posted by tmiller | 7 Comments
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To shader or not to shader, that is the question...

So i'm finishing up my second book (an introduction to 3d game development), which is intended to be a 'beginners' book, and i find myself continually arguing amongst myself about whether or not i should use shaders in the last 'sample game'. Couple this
Posted by tmiller | 7 Comments
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Wow, the feedback has been awesome..

I love it when you see people excited and they are giving the feedback, and the feedback that's been coming in has been great. A consistent theme among the feedback has been the doc's (isn't it always?). Rest assured this is an area we are working on.
Posted by tmiller | 3 Comments
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What would stop you from using Managed DirectX?

This is a question that is interesting in more ways than one. One of the more common answers to this question i hear is naturally centered around performance, even though many times the person with the 'fear' of the performance hasn't actually tried to
Posted by tmiller | 72 Comments
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