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October 2004 - Posts

The first Managed DirectX game..

To my knowledge, the first 'retail' game written in Managed DirectX has been released.. It's called " Tin Soliders: Alexander the Great ", and you can read more about it here . It seems to be a turned based strategy game. I've never played it, I really
Posted by tmiller | 7 Comments
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The DirectX SDK - Even quicker updates..

You may not be aware, but the DirectX SDK is moving towards a more flexible (and quicker) release schedule.. With that, our next release is now live. Here are a few quick details: Tool Updates PIX - Call capture and playback, Asynchronous events, Triggers
Posted by tmiller | 4 Comments
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Writing a game using Managed DirectX.. The Contest..

With the upcoming release of my new book, I thought it would be pretty cool if there was a contest held for writing the 'best game' using Managed DX. Details are sketchy right now (like will people outside of the US be allowed to enter), but it's something
Posted by tmiller | 26 Comments
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Why can't I compile Managed DX code using the MC++ Compiler?

This has become a popular quest recently, so naturally that means it must be time to blog about it.. People have been discovering that simple MDX code just doesn't seem to compile with the Summer 2004 release of the Managed DX assemblies.. Simple code
Posted by tmiller | 5 Comments
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