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March 2005 - Posts

April 2005 SDK Released..

Managed specific changes: All of the D3DX updates mentioned below are implemented in MDX Better support in the control panel for MDX including switching retail/debug on a per-dll basis MDX installed by default by redist setup (no more /InstallManagedDX
Posted by tmiller | 5 Comments
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The Renderloop.. Re-re-re-revisited.

My coworker Rick has taken the time to write out his thoughts on the infamous render loop. Naturally, he needed to do this for his upcoming book , but it's something we here have been talking about for a long time and I simply haven't had the time to
Posted by tmiller | 1 Comments
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Las Vegas.. Without the driving...

Like i said the last time i was blogging about trips to Vegas, next time I wouldn't be driving.. Prophetic, since i'm leaving for Vegas and (imagine this) flying this time.. These Vegas trips have been happening every year for a while now.. Hopefully
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Slides from Game Developers Conference..

Have just been posted.. You can get them here: http://msdn.microsoft.com/directx/directxcommunity/default.aspx
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A case study..

Recently I was asked some questions for a case study that was recently published on the Microsoft site.
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A Managed Game Programming site...

I was recently pointed to the Inner Realm , which apparently is a Managed Game Programming site.. I haven't had the time to look it over much, but the topic is interesting nonetheless.. Go check it out..
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Game Developers Conference...

In a little over twelve hours from now I leave once again for the annual Game Developers Conference . This year there are a few things different.. One, it's earlier in the year than previously.. Two, it's in San Francisco rather than San Jose this year..
Posted by tmiller | 4 Comments
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